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1. Small Covert Citadel - in Player Features and Ideas Discussion [original thread]
I like this idea, with old perverts blops idea.
- by Stephanie Rosefire - at 2017.07.25 15:24:00
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2. Cal/Min pirate ships, and a proposed ship design philosophy - in Player Features and Ideas Discussion [original thread]
So the game is apparently missing a Caldari - Minmatar pirate entity, kind of silly, considering how many duplicates we have, ie, serpentis and angel (sort of, same factions) guristas and Mordu. Shields and autocannons? idk, thats not what i reall...
- by Stephanie Rosefire - at 2017.07.25 14:52:46
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3. Skin filters - in Player Features and Ideas Discussion [original thread]
Just a quick little Quality of life addition. In the owned SKIN tab in the character window, having a clickable filter that toggles owned SKINs and all SKINs would be cool. I know there is a search feature, but i dont know what the skins are calle...
- by Stephanie Rosefire - at 2017.06.14 00:39:16
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4. Probably been discussed a million times, but Large Transports please - in Player Features and Ideas Discussion [original thread]
Linus Gorp wrote: Stephanie Rosefire wrote: Not really, orca can only move fitted ships, not packaged ships, and bowhead is the exact same size as a freighter, so its just as slow. Do you know how fitting a ship works? -_- yes, but you ...
- by Stephanie Rosefire - at 2017.05.19 12:43:54
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5. Probably been discussed a million times, but Large Transports please - in Player Features and Ideas Discussion [original thread]
Not really, orca can only move fitted ships, not packaged ships, and bowhead is the exact same size as a freighter, so its just as slow.
- by Stephanie Rosefire - at 2017.05.19 12:33:41
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6. Probably been discussed a million times, but Large Transports please - in Player Features and Ideas Discussion [original thread]
Sick of current transports not being big enough, and freighters being way too large and slow. Give us Large size (battleship size) transports, that can carry up to, idk, 100k m3? 150k? or whatever. Transporting ships is a pain, and when i wanna tr...
- by Stephanie Rosefire - at 2017.05.19 12:14:29
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7. Something of troubling concern - in Out of Pod Experience [original thread]
TWO SHIPS ENTER ONE SHIP LEAVES! TWO SHIPS ENTER ONE SHIP LEAVES! TWO SHIPS ENTER ONE SHIP LEAVES!
- by Stephanie Rosefire - at 2017.01.20 14:17:13
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8. Personal Resume to assist with recruitment - in Player Features and Ideas Discussion [original thread]
Yeah. And it doesnt even have to be as elaborate as i had described. SP amount, preferences and available for hire yes/no would be enough.
- by Stephanie Rosefire - at 2016.12.03 08:22:04
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9. Personal Resume to assist with recruitment - in Player Features and Ideas Discussion [original thread]
yes, but in game, not out. and not requiring the recruitee to have to find the info or even figure out how to find the info.
- by Stephanie Rosefire - at 2016.12.03 07:24:43
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10. Personal Resume to assist with recruitment - in Player Features and Ideas Discussion [original thread]
TL;DR: Make a player resume viewable by others to expedite and facilitate recruitment. Make recruiting a 2 way street. Personal Resume in the character tab: List of SP Distribution of SP Skills that have been trained # of corps the player has ...
- by Stephanie Rosefire - at 2016.12.03 01:27:59
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11. New Ship Class + New Role (corvette + dedicated scout) - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: how are the expedition frigs not built to scout?.... i mean that is exactly what i use them for. besides your cloak that gives 0 chance to be locked is flat broken Its just an idea :P but thats why i made it 5km in...
- by Stephanie Rosefire - at 2016.05.28 06:55:01
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12. New Ship Class + New Role (corvette + dedicated scout) - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: he... he is talking about cov ops frigs right? like a weird overly convoluted cov ops fring Eh, there are only 2 cov ops frigs, bombers and exploration frigs, not really anything designed to scout
- by Stephanie Rosefire - at 2016.05.28 06:50:18
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13. New Ship Class + New Role (corvette + dedicated scout) - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: What you describe is a covert ops frigate and/or Interceptors. Yes, but an interceptor is designed to intercept, not really to scout. I know, big dif, but the more important thing behind this is that i want a corvette clas...
- by Stephanie Rosefire - at 2016.05.28 06:49:33
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14. New Ship Class + New Role (corvette + dedicated scout) - in Player Features and Ideas Discussion [original thread]
So i was perusing some Star Wars Ship info on youtube, and i came across Imperial corvettes. This immediately made me think of how EVE doesnt have corvettes. Ive come up with a rough idea for the new ship class and a dedicated role for these ships...
- by Stephanie Rosefire - at 2016.05.28 06:44:12
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15. Citadel Evacuation - in Player Features and Ideas Discussion [original thread]
and if we want to end up being as powerful, or even more powerful than the empires, lore wise, we gotta be able to show that we can take care of our citizens right?
- by Stephanie Rosefire - at 2016.05.08 03:35:03
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16. Citadel Evacuation - in Player Features and Ideas Discussion [original thread]
I know, but i mean, space cities, could be different for those right?
- by Stephanie Rosefire - at 2016.05.08 03:29:20
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17. Citadel Evacuation - in Player Features and Ideas Discussion [original thread]
So the scope reported on the massive loss of life that constitutes the destruction of a citadel. Now obviously there is nothing in game that lets us control nor know these facts, but why not? This is a sandbox, and if we are going to be allowed to...
- by Stephanie Rosefire - at 2016.05.08 03:23:52
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18. Sticky:New camera now in opt-in Beta on TQ - in Upcoming Feature and Change Feedback Center [original thread]
not sure if this is related to the new camera features, but, if we could PLEASE insert a seperation line between the bottom of 'jump' and the top of look at. it keeps throwing me off as the old seperation lines arent there and are confusing me, an...
- by Stephanie Rosefire - at 2016.01.12 14:36:16
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19. Tweaks to future events (OPFL and BRGs) - in EVE General Discussion [original thread]
so, these new events, the OP Frostline (OPFL) and the Blood raider gauntlets (BRGs) are alot of fun, and i would love it if they continued to do these. however i do think that there need to be tweaks. The BRGs i find had a good amount of spawns, ...
- by Stephanie Rosefire - at 2015.12.12 13:09:14
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20. ISK sink ideas - in Player Features and Ideas Discussion [original thread]
Maybe CCP should fix T2 and T3 insurance costs? i actually dont know if this is a problem or not, but the T2/T3 insurance costs are very VERY low (same with the payouts) Should they fix this or just leave it? people lose ships everyday, and im g...
- by Stephanie Rosefire - at 2015.12.05 14:41:05
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